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Game Projects

The Legend of Zelda GameBoy

A faithful recreation of the 1986 classic, The Legend of Zelda for GameBoy made using GB Studio, battling hardware limitations such as performance and colour palettes.

I successfully recreated the full overworld alongside most core gameplay mechanics, NPCs and secrets.

Hunter's Prey

A narrative driven horror game focused on environmental storytelling through player exploration, radio transmissions and collectable VHS tapes. My role in this group project included environment and world design, audio design and implementation (FMOD), audio programming, concept art, trailer storyboarding, social media management and setting up the itch store page.

Rat Game

A university game jam project created as part of a team of three using the Bitsy game engine. I created the game's world and level layout to encourage exploration and player curiosity. The game focuses on interactions with NPCs in a Zelda inspired fetch quest adventure.

NPC Interaction System

A prototype for a talking / interaction system between a variety of different NPCs. Each character has their own lines and player responses. What the NPC says depends on how the player is interacting with them with their mood changing what they say.

2D Fluid Simulation Test

I tested out fluid simulation for a 2D project and how it interacted with each other, objects with different levels of buoyancy and inside moving containers too.

Current Project

I am currently working on an Arcade style shooter inspired by time crisis.

Going into this project I have focused on the "Juice"  in the game to enhance the players experience and make the game more engaging.

This project is still early on but I have big ideas that I can't wait to explore

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