Game Projects
Hunter's Prey
A narrative driven horror game focused on environmental storytelling through player exploration, radio transmissions and collectable VHS tapes. My role in this group project included environment and world design, audio design and implementation (FMOD), audio programming, concept art, trailer storyboarding, social media management and setting up the itch store page.
2D Fluid Simulation Test
I tested out fluid simulation for a 2D project and how it interacted with each other, objects with different levels of buoyancy and inside moving containers too.
Current Project
I am currently working on an Arcade style shooter inspired by time crisis.
Going into this project I have focused on the "Juice"Â in the game to enhance the players experience and make the game more engaging.
This project is still early on but I have big ideas that I can't wait to explore















